GMAX SDK for FSX due next week….

Mr Woods say's it well

"Holiday my a^$….. 😉 "

Good man Adrian…   it's GREAT to hear that you are releasing those GMAX tools nice and quickly after the release of FSX.   I am sure you will make a lot of people happy.

I'll be the first to thank you, oh…   and hound you for more tools ongoing.  Did you ever get that tool finished to fix the FSX attached effect blob working? 😉

  8 Replies to “GMAX SDK for FSX due next week….”

  1. Arno Gerretsen
    October 20, 2006 at 1:38 am

    Now that is what I call good news. I am really pleased to see this arrive so soon after the release of FsX. That is certainly a big improvement over the past. Can’t wait to try this new gamepack.

  2. Adrian
    October 24, 2006 at 3:05 pm

    We’re sending it off to autodesk for signing and then there will be a round of testing, so it may be more like November 1st. Still, much faster than the 6 months it took us last time. 😉

  3. October 24, 2006 at 3:07 pm

    No more cake for you until it it released, you hear me 🙂

    Thanks for keeping us informed! It really is very much appreciated!

  4. hedley davidson
    November 4, 2006 at 5:24 am

    any idea of when it will be released and where it will be posted.

  5. Nick Whittome
    November 4, 2006 at 10:54 am

    It was delayed slightly..

    Remember, the team had to essentially rewrite the entire tool for GMAX as they use 3Ds.

    Soon, very soon…

    It will, I assume, be posted on the site.



  6. gaddah
    November 11, 2006 at 9:54 am

    why in gmax front is back or is it one front to an…..’ back?

  7. hedley Davidson
    December 4, 2006 at 12:30 pm

    Is this due out , or is this vapour ware . Any comments appreciated before I go and buy 3DSMax

  8. December 4, 2006 at 12:51 pm

    It is coming… I promise 🙂 The delays are for good reason. Don’t get 3Ds just yet… until you know if you still need it’s extra features.

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